First step was to create a plane in Maya that could be brought into Zbrush. |
Cobblestone in Zbrush. |
Individual cobblestone tile. |
Cobblestone tiles together. |
Perspective view of the tiled cobblestones. |
Cobblestone tile brought into Substance Painter and textured. |
Cobblestone tiles in UE4. |
Another view of the cobblestones. |
Tile pattern in Zbrush. |
Individual pattern tile. |
Pattern tiles together. |
Perspective view of tiled pattern. |
Pattern in substance. |
Pattern tiles in UE4. |
Another view of pattern tiles. |
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