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Monday, November 21, 2016

3D Class Week 13: Creating An Environment Part 01

This week we created tile textures. We were assigned to create two, so I chose a cobblestone and a patterned tile.


First step was to create a plane in Maya that could be brought into Zbrush.

Cobblestone in Zbrush.

Individual cobblestone tile.

Cobblestone tiles together.

Perspective view of the tiled cobblestones.

Cobblestone tile brought into Substance Painter and textured.
Cobblestone tiles in UE4.

Another view of the cobblestones.

Tile pattern in Zbrush.

Individual pattern tile.

Pattern tiles together.

Perspective view of tiled pattern.

Pattern in substance.

Pattern tiles in UE4.

Another view of pattern tiles.

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