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Monday, October 31, 2016

3D Class Week 10: Creating A Medium Complexity Character Part 01 GameRes Model and UV's

This week focused on character modeling and UV's.

Starfish is at 826 tris, took roughly 1.5 hours; accessories are at a combined 580 tris, about 1 hour of work.

Original concept for the character.


Base model of the starfish with UV's.

Starfish model with my chosen accessories. I decided to go with a king starfish.

Orthographic views of my king starfish.

Tuesday, October 25, 2016

2D Class Week 09: Shape Language

This week Team Lion explored the shapes of everything in our scene. My area of focus was set dressing for the environment.


Shape study of the lantern and apple.

Proxy model of the apple core.

Proxy model of the lantern.

Everyone's proxy models put into our scene of the lion in his forest.

Another view of proxy models in the lion's forest.

Monday, October 24, 2016

3D Class Week 09: Create a Simple Organic Model

Our project this week was to take existing concept art for a character and create a model for it in Maya, add details in Zbrush, texture in Substance Painter, and bring into UE4.

This week's handout.

My turtle proxy model in Maya.

My turtle model brought into Zbrush.

The turtle brought into Substance Painter and textured.

Turtle in UE4.



Tuesday, October 18, 2016

2D Class Week 08: Artist Discovery

This week we looked at The Wizard of Oz as if Tim Burton were the director. I was a part of the lion team, and our job was to research Tim Burton's style and imagine what the Lion from Wizard of Oz and his environment would look.

Lion Team
Yunhao Huo - Character
Kendall Robertson - Animation
Matthew Young - Environment
Noel Graham - Character
Paul Salas - Lead

My part involved researching environment.
























Monday, October 17, 2016

3D Class Week 08: Working in a Game Engine with Final Prop

We took last week's cannon and brought it into UE4, and created a material instance.

Exporting textures.

Material of the cannon.

Cannon with material shown in UE4.

Close up of cannon.


Friday, October 14, 2016

3D Class Week 07: Bake Maps and Digital Painting for a Prop

We took last week's cannon sculpt and brought it into Substance Painter to texture.


Both of the cannon models in low res and high res.

Cannon in Substance Painter.


Cannon in UE4 with materials.

Monday, October 10, 2016

2D Class Week 07: Lighting

This week focused on a three point lighting system using an object of our choice.


This week's handout.

My reference photo.

My final piece.

Tuesday, October 4, 2016

2D Class Week 06: Value

This week we were given an outline piece to fill in with value to show depth, volume, and shading.


Handout for the week.

I originally colored my piece to give myself a better sense of the lights and darks.

Final piece in black and white to display values the best.
Overall, this project took between 5 and 6 hours.

Monday, October 3, 2016

3D Class Week 06: UV and Digital Sculpting for a Prop

This week's project involved taking a given model and creating a UV map, adding more details, and sculpting in Zbrush.

UV layout on the cannon model.


Smoothshade and Wireframe of the cannon in Maya.


Sculpt and Wireframe of the cannon in Zbrush.