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Sunday, December 11, 2016

3D Class Week 16: Creating An Environment Part 04 (Vegetation)

We finished up our environment build this week with added vegetation. I made an evergreen tree, some grass, and a foxglove flower.


All of my textures in Photoshop. (I didn't end up using the leaf for the final piece.

Grass and flowers.

Grass and flowers with my tree.

I also added a mountain that I built in World Builder and brought it into Substance to texture.








Figure Drawing

Bone Structure Study

Muscle Study

Hand Study

Tuesday, December 6, 2016

2D Class Week 16: 3D Update

This week for 2D I expanded on my gravestone models, bringing them into Zbrush and Substance painter for a simple texture.


Gravestones in Zbrush.

Gravestone and column in Zbrush.

All of my updated models in UE4 with textures.

Monday, December 5, 2016

3D Class Week 15: Creating An Environment Part 03 (Skydomes)

This week we created our own sky sphere for our environment.

Sky sphere in Maya.

Cloud textures.

Material editor for the sky dome.

Material editor for the clouds.




Tuesday, November 29, 2016

2D Class Week 14: 3D Update

This week I focused on updating the 3D models further to match the Tim Burton style.


I used a wrap deformer to adjust the mausoleum to give it a more Burton-like shape.

I also created an urn with a column to lead up to the Lion's mausoleum.

Updated models in UE4.

Monday, November 28, 2016

3D Class Week 14: Creating An Environment Part 02 (Landscape Tool and Custom Rock Set)

This week we created our own custom rock set, created layered materials, and created a terrain in UE4.

Small, medium, and large rocks in Zbrush.

Rocks in Maya.

Textured in UE4.

Terrain in UE4.

Material graph with layered textures.












Tuesday, November 22, 2016

2D Class Week 13: 3D Model Update

This week I focused on fixing my 3D models for the Lion's environment. Our team also decided on adding more assets to the graveyeard as a place to introduce the Lion to the player.


I updated the fence so it would be thicker, and made another one that was broken.

I fixed the graves to have a more Burton-y shape, thickened the lamp post, and created
columns for the entrance to the graveyard and to add to the fence.

I also created a mausoleum for the Lion's parents. This is where the player will meet the lion.

Monday, November 21, 2016

3D Class Week 13: Creating An Environment Part 01

This week we created tile textures. We were assigned to create two, so I chose a cobblestone and a patterned tile.


First step was to create a plane in Maya that could be brought into Zbrush.

Cobblestone in Zbrush.

Individual cobblestone tile.

Cobblestone tiles together.

Perspective view of the tiled cobblestones.

Cobblestone tile brought into Substance Painter and textured.
Cobblestone tiles in UE4.

Another view of the cobblestones.

Tile pattern in Zbrush.

Individual pattern tile.

Pattern tiles together.

Perspective view of tiled pattern.

Pattern in substance.

Pattern tiles in UE4.

Another view of pattern tiles.