I used a wrap deformer to adjust the mausoleum to give it a more Burton-like shape. |
I also created an urn with a column to lead up to the Lion's mausoleum. |
Updated models in UE4. |
I used a wrap deformer to adjust the mausoleum to give it a more Burton-like shape. |
I also created an urn with a column to lead up to the Lion's mausoleum. |
Updated models in UE4. |
Small, medium, and large rocks in Zbrush. |
Rocks in Maya. |
Textured in UE4. |
Terrain in UE4. |
Material graph with layered textures. |
I updated the fence so it would be thicker, and made another one that was broken. |
I fixed the graves to have a more Burton-y shape, thickened the lamp post, and created columns for the entrance to the graveyard and to add to the fence. |
I also created a mausoleum for the Lion's parents. This is where the player will meet the lion. |
First step was to create a plane in Maya that could be brought into Zbrush. |
Cobblestone in Zbrush. |
Individual cobblestone tile. |
Cobblestone tiles together. |
Perspective view of the tiled cobblestones. |
Cobblestone tile brought into Substance Painter and textured. |
Cobblestone tiles in UE4. |
Another view of the cobblestones. |
Tile pattern in Zbrush. |
Individual pattern tile. |
Pattern tiles together. |
Perspective view of tiled pattern. |
Pattern in substance. |
Pattern tiles in UE4. |
Another view of pattern tiles. |
Updated models. |
Wireframes of updated models. |
I updated my models so his accessories would reflect his environment. |
King Starfish just brought into Substance Painter. |
Everything in Substance. |
King Starfish in UE4 with all of his accessories and textures. |
Multiple views of King Starfish. |
The first part involved projecting the 2D concept views onto the model to get the landmark details. |
We created a brush to use on the model and made a unique icon for it. |
This is the Zbrush sculpt of my king starfish without all of his accessories. |
This is my starfish sculpt with his accessories. |
Gravestone research. |
Gravestones for the ending area of our forest. |
Mushroom research. I looked at the shaggy mane mushroom for its color and textures. |
Mushrooms that would appear in our area of the forest. |
For the fence, I wanted to link the gnarled look of the trees with the fence. As the player goes further through the forest, the fence gets less and less composed. |
Fence for the forest. |
Broken pieces of fence. |