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| I used a wrap deformer to adjust the mausoleum to give it a more Burton-like shape. |
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| I also created an urn with a column to lead up to the Lion's mausoleum. |
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| Updated models in UE4. |
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| I used a wrap deformer to adjust the mausoleum to give it a more Burton-like shape. |
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| I also created an urn with a column to lead up to the Lion's mausoleum. |
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| Updated models in UE4. |
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| Small, medium, and large rocks in Zbrush. |
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| Rocks in Maya. |
| Textured in UE4. |
| Terrain in UE4. |
| Material graph with layered textures. |
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| I updated the fence so it would be thicker, and made another one that was broken. |
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| I fixed the graves to have a more Burton-y shape, thickened the lamp post, and created columns for the entrance to the graveyard and to add to the fence. |
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| I also created a mausoleum for the Lion's parents. This is where the player will meet the lion. |
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| First step was to create a plane in Maya that could be brought into Zbrush. |
| Cobblestone in Zbrush. |
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| Individual cobblestone tile. |
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| Cobblestone tiles together. |
| Perspective view of the tiled cobblestones. |
| Cobblestone tile brought into Substance Painter and textured. |
| Cobblestone tiles in UE4. |
| Another view of the cobblestones. |
| Tile pattern in Zbrush. |
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| Individual pattern tile. |
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| Pattern tiles together. |
| Perspective view of tiled pattern. |
| Pattern in substance. |
| Pattern tiles in UE4. |
| Another view of pattern tiles. |
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| Updated models. |
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| Wireframes of updated models. |
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| I updated my models so his accessories would reflect his environment. |
| King Starfish just brought into Substance Painter. |
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| Everything in Substance. |
| King Starfish in UE4 with all of his accessories and textures. |
| Multiple views of King Starfish. |
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| The first part involved projecting the 2D concept views onto the model to get the landmark details. |
| We created a brush to use on the model and made a unique icon for it. |
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| This is the Zbrush sculpt of my king starfish without all of his accessories. |
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| This is my starfish sculpt with his accessories. |
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| Gravestone research. |
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| Gravestones for the ending area of our forest. |
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| Mushroom research. I looked at the shaggy mane mushroom for its color and textures. |
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| Mushrooms that would appear in our area of the forest. |
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| For the fence, I wanted to link the gnarled look of the trees with the fence. As the player goes further through the forest, the fence gets less and less composed. |
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| Fence for the forest. |
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| Broken pieces of fence. |