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Monday, October 3, 2016

3D Class Week 06: UV and Digital Sculpting for a Prop

This week's project involved taking a given model and creating a UV map, adding more details, and sculpting in Zbrush.

UV layout on the cannon model.


Smoothshade and Wireframe of the cannon in Maya.


Sculpt and Wireframe of the cannon in Zbrush.


1 comment:

  1. Everything looks nice and clean, looks like the ZBrush sculpt could use a little more medium detail going on, could read a little stronger as we get the camera away from the model.

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