All of my textures in Photoshop. (I didn't end up using the leaf for the final piece. |
Grass and flowers. |
Grass and flowers with my tree. |
I also added a mountain that I built in World Builder and brought it into Substance to texture. |
All of my textures in Photoshop. (I didn't end up using the leaf for the final piece. |
Grass and flowers. |
Grass and flowers with my tree. |
I also added a mountain that I built in World Builder and brought it into Substance to texture. |
I used a wrap deformer to adjust the mausoleum to give it a more Burton-like shape. |
I also created an urn with a column to lead up to the Lion's mausoleum. |
Updated models in UE4. |
Small, medium, and large rocks in Zbrush. |
Rocks in Maya. |
Textured in UE4. |
Terrain in UE4. |
Material graph with layered textures. |
I updated the fence so it would be thicker, and made another one that was broken. |
I fixed the graves to have a more Burton-y shape, thickened the lamp post, and created columns for the entrance to the graveyard and to add to the fence. |
I also created a mausoleum for the Lion's parents. This is where the player will meet the lion. |
First step was to create a plane in Maya that could be brought into Zbrush. |
Cobblestone in Zbrush. |
Individual cobblestone tile. |
Cobblestone tiles together. |
Perspective view of the tiled cobblestones. |
Cobblestone tile brought into Substance Painter and textured. |
Cobblestone tiles in UE4. |
Another view of the cobblestones. |
Tile pattern in Zbrush. |
Individual pattern tile. |
Pattern tiles together. |
Perspective view of tiled pattern. |
Pattern in substance. |
Pattern tiles in UE4. |
Another view of pattern tiles. |