![]() |
| All of my textures in Photoshop. (I didn't end up using the leaf for the final piece. |
| Grass and flowers. |
| Grass and flowers with my tree. |
| I also added a mountain that I built in World Builder and brought it into Substance to texture. |
![]() |
| All of my textures in Photoshop. (I didn't end up using the leaf for the final piece. |
| Grass and flowers. |
| Grass and flowers with my tree. |
| I also added a mountain that I built in World Builder and brought it into Substance to texture. |
![]() |
| I used a wrap deformer to adjust the mausoleum to give it a more Burton-like shape. |
![]() |
| I also created an urn with a column to lead up to the Lion's mausoleum. |
![]() |
| Updated models in UE4. |
![]() |
| Small, medium, and large rocks in Zbrush. |
![]() |
| Rocks in Maya. |
| Textured in UE4. |
| Terrain in UE4. |
| Material graph with layered textures. |
![]() |
| I updated the fence so it would be thicker, and made another one that was broken. |
![]() |
| I fixed the graves to have a more Burton-y shape, thickened the lamp post, and created columns for the entrance to the graveyard and to add to the fence. |
![]() |
| I also created a mausoleum for the Lion's parents. This is where the player will meet the lion. |
![]() |
| First step was to create a plane in Maya that could be brought into Zbrush. |
| Cobblestone in Zbrush. |
![]() |
| Individual cobblestone tile. |
![]() |
| Cobblestone tiles together. |
| Perspective view of the tiled cobblestones. |
| Cobblestone tile brought into Substance Painter and textured. |
| Cobblestone tiles in UE4. |
| Another view of the cobblestones. |
| Tile pattern in Zbrush. |
![]() |
| Individual pattern tile. |
![]() |
| Pattern tiles together. |
| Perspective view of tiled pattern. |
| Pattern in substance. |
| Pattern tiles in UE4. |
| Another view of pattern tiles. |