For this project, I want to make a small Italian-style courtyard with a staircase, plenty of potted plants, and a large arching wooden door. I've collected some reference, the first two of which is what I'm basing my design off of (outlined in red).
Assets:
Brick Textures (walls) (Substance Designer)
Cobblestone Texture (ground) (Substance Designer)
Stone Column
Stone Arch
Stone Staircase
Staircase Railing
Large Wooden Door
Roof Shingles
Window Shutters
Light Fixture
Clay Pots
Various Potted Plants (Flowers, Italian Cypress, etc)
Week 1:
- Graybox (general layout)
- Stone column and arch models
- Brick and cobblestone textures
- 1st lighting pass
Week 2:
- Staircase and railing, door, roof shingles, window shutters, light fixture, pots models (all models done)
- Stone column and arch textures
- Window shutter textures
- 2nd lighting pass
Week 3:
- Foliage (begin)
- Clay pots textures
- Light fixture texture
- Roof shingles texture
- Staircase and railing high res
- Final lighting pass
Week 4:
- Door high res
- Door texture
- Foliage textures
- Staircase and railing textures
Final:
Tuesday, July 11, 2017
Wednesday, June 14, 2017
Monday, May 22, 2017
3D S3 Personal Project 1
Week 1: Reference, block out in Maya and UE4, first lighting pass in UE4.
Week 2: All assets modeled.
Week 4: All assets finished and implemented into UE4.
Week 2: All assets modeled.
Week 4: All assets finished and implemented into UE4.
Monday, May 1, 2017
3D S2 Personal Project Week04
For the final week, I pushed further with the war room scene and created a separate scene that would resemble the outdoor area.
Monday, April 24, 2017
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