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| First step was to create a plane in Maya that could be brought into Zbrush. |
| Cobblestone in Zbrush. |
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| Individual cobblestone tile. |
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| Cobblestone tiles together. |
| Perspective view of the tiled cobblestones. |
| Cobblestone tile brought into Substance Painter and textured. |
| Cobblestone tiles in UE4. |
| Another view of the cobblestones. |
| Tile pattern in Zbrush. |
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| Individual pattern tile. |
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| Pattern tiles together. |
| Perspective view of tiled pattern. |
| Pattern in substance. |
| Pattern tiles in UE4. |
| Another view of pattern tiles. |





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