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Monday, February 13, 2017

3D Class S2 Class 05 Organic Bust Project (High Resolution Modeling Stage)

For the next four weeks, we were assigned to create an organic high res model. I decided that I wanted to make Maleficent in dragon form.


Reference of Maleficent in dragon form from Sleeping Beauty.

Dragon bust reference.

Maleficent bust reference.

Concept I drew.

I started by shaping out the form using zSpheres.

Adding scales and large details.









Monday, February 6, 2017

3D Class S2 Class 04 Hard Surface Modeling Project (Substance Painter Section)

This week we moved the gun over into Maya for retopology, and Substance Painter to texture.


Retopologized in Maya.


Maya.

Maya.

All of the UV layouts for all parts of the gun.

Details added in Zbrush.

Textured in Substance Painter.

Monday, January 30, 2017

3D Class S2 Class 03 Hard Surface Modeling Project (High res Section)

This week we continued our work on hardsurface modeling, this time creating a gun. The entirety of my project was done in Fusion 360 and imported into Zbrush.


Reference image.

Fusion 360
Fusion 360
Fusion 360
Fusion 360
Fusion 360
Fusion 360
Fusion 360
Fusion 360
Zbrush
Zbrush
Zbrush
Zbrush
Zbrush

Monday, January 23, 2017

3D Class S2 Class 02 Resurfacing, Map Baking, And Substance Painter

This week we brought our knives into Maya to be retopologized and into Substance Painter to be textured. My model was built with 2, 972 polys (with a limit of 3, 000).





















Monday, January 16, 2017

3D Class S2 Class 01 Modeling In Autodesk Fusion 360

This week we used Fusion 360 as a hard surface modeling tool to create a knife.










Afterwards, it was brought into Zbrush.