Tuesday, November 29, 2016

2D Class Week 14: 3D Update

This week I focused on updating the 3D models further to match the Tim Burton style.

I used a wrap deformer to adjust the mausoleum to give it a more Burton-like shape.

I also created an urn with a column to lead up to the Lion's mausoleum.

Updated models in UE4.

Monday, November 28, 2016

3D Class Week 14: Creating An Environment Part 02 (Landscape Tool and Custom Rock Set)

This week we created our own custom rock set, created layered materials, and created a terrain in UE4.

Small, medium, and large rocks in Zbrush.

Rocks in Maya.

Textured in UE4.

Terrain in UE4.

Material graph with layered textures.

Tuesday, November 22, 2016

2D Class Week 13: 3D Model Update

This week I focused on fixing my 3D models for the Lion's environment. Our team also decided on adding more assets to the graveyeard as a place to introduce the Lion to the player.

I updated the fence so it would be thicker, and made another one that was broken.

I fixed the graves to have a more Burton-y shape, thickened the lamp post, and created
columns for the entrance to the graveyard and to add to the fence.

I also created a mausoleum for the Lion's parents. This is where the player will meet the lion.

Monday, November 21, 2016

3D Class Week 13: Creating An Environment Part 01

This week we created tile textures. We were assigned to create two, so I chose a cobblestone and a patterned tile.

First step was to create a plane in Maya that could be brought into Zbrush.

Cobblestone in Zbrush.

Individual cobblestone tile.

Cobblestone tiles together.

Perspective view of the tiled cobblestones.

Cobblestone tile brought into Substance Painter and textured.
Cobblestone tiles in UE4.

Another view of the cobblestones.

Tile pattern in Zbrush.

Individual pattern tile.

Pattern tiles together.

Perspective view of tiled pattern.

Pattern in substance.

Pattern tiles in UE4.

Another view of pattern tiles.

Tuesday, November 15, 2016

2D Class Week 12: Concept Round (Value Pass 01)

This week we explored concept art further, adding value. My portion was environment.

Monday, November 14, 2016

3D Class Week 12: Creating A Medium Complexity Character Part 03 Texture

This week we took our models and pushed them into Substance Painter to texture.

Updated models.

Wireframes of updated models.

I updated my models so his accessories would reflect his environment.

King Starfish just brought into Substance Painter.

Everything in Substance.

King Starfish in UE4 with all of his accessories and textures.

Multiple views of King Starfish.

Tuesday, November 8, 2016

2D Week 11: Group Project Concept Round 01 (Thumbnails) - Team Lion

This week as the Lion team we explored various concepts for characters and environment. My contribution was towards environment.

Specifically, I created 2, 4, 6, 7, 9, and 10.

Updated environment with our new assets.

Monday, November 7, 2016

3D Class Week 11: Creating A Medium Complexity Character Part 02 Sculpting

This week we brought our model from Maya into Zbrush to sculpt.

The first part involved projecting the 2D concept views onto the model to get the landmark details.

We created a brush to use on the model and made a unique icon for it.

This is the Zbrush sculpt of my king starfish without all of his accessories.

This is my starfish sculpt with his accessories.

Tuesday, November 1, 2016

3D Class Week 10: Concept Discovery With 3D

This week we were tasked to use Maya as a concepting tool. Using toon shaders, we showed our pieces in an illustrative look.

Gravestone research.

Gravestones for the ending area of our forest.

Mushroom research. I looked at the shaggy mane mushroom for its color and textures.

Mushrooms that would appear in our area of the forest.

For the fence, I wanted to link the gnarled look of the trees with the fence.
As the player goes further through the forest, the fence gets less and less composed.

Fence for the forest.

Broken pieces of fence.